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A Facial Symmetry Prior for Improved Illumination Fitting of 3D Morphable Model

机译:改善3D可变形模型的照明拟合的面部对称先验

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摘要

3D face reconstruction from a single 2D image can be performed using a 3D Morphable Model (3DMM) in an analysis-by-synthesis approach. However, the reconstruction is an ill-posed problem. The recovery of the illumination characteristics of the 2D input image is particularly difficult because the proportion of the albedo and shading contributions in a pixel intensity is ambiguous. In this paper we propose the use of a facial symmetry constraint, which helps to identify the relative contributions of albedo and shading. The facial symmetry constraint is incorporated in a multi-feature optimisation framework, which realises the fitting process. By virtue of this constraint better illumination parameters can be recovered, and as a result the estimated 3D face shape and surface texture are more accurate. The proposed method is validated on the PIE face database. The experimental results show that the introduction of facial symmetry constraint improves the performance of both, face reconstruction and face recognition.
机译:可以使用“ 3D变形模型”(3DMM)以“综合分析”方法从单个2D图像进行3D人脸重建。但是,重建是一个不适定的问题。 2D输入图像的照明特性的恢复特别困难,因为反照率和阴影贡献在像素强度中的比例不明确。在本文中,我们建议使用面部对称约束,这有助于确定反照率和阴影的相对贡献。脸部对称性约束被纳入多特征优化框架中,从而实现了拟合过程。借助于此约束,可以恢复更好的照明参数,结果,估计的3D面部形状和表面纹理更加准确。该方法在PIE人脸数据库上得到了验证。实验结果表明,人脸对称约束的引入提高了人脸重构和人脸识别的性能。

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